The January Conference registration is now open. Please view the concurrent session descriptions below and select the sessions you would like to attend. After making your selection, register for the conference and your sessions.
Registration is Now Closed
Concurrent Session #1: 10:05 – 10:50 am
(45 minutes Presentations )
Title and Presenter
Coming Attractions: New Universal Design for Learning Tools and Techniques from the Laboratory and from the Classroom
This session, a follow-up to the keynote, will provide an opportunity to talk about the future of Universal Design for Learning. As a vehicle for discussion, Dr. Rose will present new tools, new findings, and new ideas from the research underway at CAST. Please come prepared to discuss, challenge, contribute, and evaluate.
Ripped from the Headlines: Real World Experiential Learning in Forensic Sciences
Students in the presenters’ forensic science and related courses work directly with law enforcement to recover evidence, as well as to search, examine, and recover human remains. These class-embedded experiential learning opportunities help students to gain necessary practical experience, engage with course material, and apply knowledge gained in the classroom. In addition, diverse student learners are provided with an alternative method of information dissemination and reception. The presenter will share her recommendations and results with this teaching method.
Reading: A Tried and True Innovative Teaching Method
This presentation will focus on an assignment in which students chose a non-fiction text to which they applied course concepts using critical analysis. Research results pertaining to student perceptions of the assignment, the value of reading, attitudes about reading requirements, and reading behaviors will be discussed. Preliminary data suggests that students enjoy reading for leisure and have an interest in reading more. Assignment details and grading criteria will be made available.
Mobilizing Learning: Easy cell phone apps to transform student consumers into content-creators
Integrating mobile apps into classroom projects puts powerful but simple tools at students' fingertips, enhancing learning for all students. Two faculty members share their classroom experiences with Pinterest, an online bulletin board for collecting and sharing resources and OSnap a time lapse photography and stop motion animation program. This presentation culminates in a discussion of integrating these cell phone apps into workshop participants' teaching contexts.
Concurrent Session #2: 11:00 – 11:45 am (45 minutes Presentations)
Title and Presenter
Evaluating Internships: Effectively adapting curricula and harnessing campus resources to address industry-specific needs
Based on results from extensive quantitative and qualitative empirical research with Towson Sport Management interns, this session seeks to discuss and answer a variety of questions that will assist in the progression of curricula and utilization of campus resources to ensure a superior level of preparedness for and success in internships, field experiences, and subsequent post-collegiate endeavors.
Recommendations are derived from the results of extensive quantitative and qualitative empirical research with Towson Sport Management interns, in collaboration with Kacie Glenn, M.Ed., of the Towson Career Center.
Universal Design for Learning (UDL) is a framework for meeting the challenge of learner variability and designing high-quality, standards-based instruction. This presentation will provide insight into the planning and implementation of the UDL framework in higher education settings. Participants will participate in a variety of interactive experiences! These experiences will be designed to provide faculty with concrete strategies for offering multiple means of engagement, representation, action and expression in their coursework.
Creativity in the Classroom: Interdisciplinary experiences and workshops inspired by the artistic avant-garde to spark creativity and innovation
Based on the successes of the course Interdisciplinary Fine Arts course "Creativity in the Fine Arts", this session will offer a number of ideas for workshops, projects, and course structures that can help turn the classroom into a laboratory for creative ideation. Though based on practices across the fine arts, adaptations of these ideas could be used in any discipline to expand students' ability to create and innovate.
Online Problem Based Learning and Content Knowledge Change
Problem Based Learning (PBL), a student-centered instructional strategy, has been suggested as a teaching method to bridge the gap between theoretical knowledge and practical application. PBL also provides for active and collaborative learning in the online environment. This project investigated changes in student content knowledge after participation in an online PBL module or traditional instruction in an undergraduate nutrition course. The findings of this project indicated that online PBL is an effective alternative to traditional instruction in undergraduate students.
As we grow increasingly linked to online resources, games and gamification have gained popularity in higher education. When aligned with learning objectives, games as low-tech as table-top games or as complicated as dynamic online learning systems can encourage discovery in innovative ways. In this session, panelists will share their experiences playing and using games to engage students, promote learning, and transform instruction.
Integrating Authentic Research into Undergraduate Laboratory Classes
Students in inquiry-based classes are more engaged, learn and retain information better, and have a higher opinion of classes. To introduce students to inquiry-based laboratory research, presenters created an interrelated set of curricula in which introductory and upper-level students participated in authentic, original research in which students could potentially discover new small proteins and the genes that encode them. Interaction between classes is encouraged; upper-level students introduce the project to the introductory students. Program design and results from cognitive assessments and surveys will be discussed.
Strategies for Transforming Face-to-Face Courses to Hybrid or Fully Online Courses
Session attendees will be provided with strategies and components for the design of online learning including: objectives, instructional procedures, and assessment techniques. The Blackboard Learning Platform will be the technical focus for the incorporation of Universal Design for Learning (UDL) and the Quality Matters Guidelines (QM) into the online design framework. Additional electronic tools will be shared in facilitating the delivery of instruction.
Cook Librarians Flipped the Classroom, and So Can You!
In a flipped classroom, students watch lectures and view instructional materials before coming to class, and spend in-class time engaged in activities. This model can make more efficient use of class time, encourage student responsibility for learning, and support a variety of learning modes. It can also be challenging to implement. Student, librarian, and faculty responses to the library's flipped instruction will be shared, along with planning strategies for improving chances of success.