Poster Design
Siri Nadler's process of creating the poster for Alchemy/Blues
began with her initial impressions
about the world of the play and the characters that inhabit that
world. Based upon this initial analysis, she created a series
of sketches in which she explored how images
might embody the main themes of the play. Her process also involved
determining the texture and color
that would best capture the play. These explorations resulted
in the final design for
the poster.
© Copyright 2002 Siri Nadler
Graphic Design
Initial impressions
Siri's early ideas emerged from her sense
of the world of the play. She says, "My first impression
of the play was that it was extremely lonely and atmospheric.
The atmosphere had a tremendous impact on me. The hot summer
swamp felt like a mythic place . Siri's attention settled next
on the characters. She was particularly attracted to the character
of Simone. The designer recalls, "I was very interested
in her relationship to the dead man. I particularly like the
fact that the house almost embodies their relationship."
Simone's deeply conflicted feelings about the other characters
in the play seemed central to Siri, who "felt the enormous
ambivalence she has about being free and her ambivalence about
her connection to the community."
Images
Based upon these initial impressions of
the play, Siri searched the script for images that might inform
her design. Some of her early inspiration came from the references
to bones. She reports, "To give myself a point of
reference, I researched bones in history and in art. I began
to do thumbnails of bones, houses and clothing made of bones."
Part of this process involved meetings with the director, Juanita
Rockwell, to see how these ideas corresponded to the director's
reading of the play. Siri initially created twenty-five
thumbnail sketches and brought six sketches to show Juanita Rockwell.
Juanita and Siri discussed the theme of magic, witchcraft and
connection to the earth.
The designer also explored her interest
in the central female character, Simone, through a series of
sketches: "My first idea was to have Simone be synonymous
with the water -- this burned out textural place, illustrating
her connection to the earth. Then I explored a psychological
approach. But this approach failed because it didn't adequately
illustrate her inner struggle." She also sought insight
from the other theatre artists. Daniel Ettinger's set
design helped clarify her ideas about how to capture
Simone's struggles: "Once I saw the set, something gelled.
The elements seemed to come together in a clearer way. So I came
in and looked at the set model. I knew immediately that the moon
was the husband."
Just as the set design inspired her ideas
around Simone's struggle, the play summary from New Dramatists
inspired Siri to depict the world of the play through the fallen
branches and sticks imagery on the poster.
Texture and
color
Siri found a good deal of texture in the
play, from the bones to the ghostly feeling to the burned out
bayou. She tried to express this texture in a subtle way in the
background of the poster. But she "kept the typography
extremely simple and straightforward." Because the poster
was small, "readability was a considerable issue."
The choice of color was a challenge for
the designer as she "kept shifting back and forth from blue
to red." Blue seemed fitting because the title implies something
death related. But she also found that "there's a great
deal of passion and life affirmation in the story, so red seemed
to be more appropriate." The designer hoped to express Simone's
struggle with two conflicting feelings: "the passion to
be free and the passion to make some resolution with her dead
husband."
Final design
The final decision of the poster was based
upon eight different comprehensives that Siri created out of
her earlier sketches. She recalls "Each of them showed the
woman looking up at the moon/husband in a searching way, but
within her body the poster illustrated different themes. One
sketch had four hands to symbolize the community of the four
women. One had the bayou trees and the house to symbolize place.
One had rotted out hands to symbolize both the women and the
place. One had illustrations of fallen trees and twigs."
Finally she "decided to simplify it and make the illustration
suggestive of struggle." The poster selected for the production
reflects Siri's philosophy of poster design. She explains:
Similar to a book cover design, a poster
is a vehicle to get your audience interested in the subject.
It should not and cannot tell the whole story. If the design
suggests the feel of the theme, it will be a more evocative and
successful piece. Leave something for the audience to complete.
Siri's final design captures an essential
dynamic of the play. For her the poster "speaks to the struggle.
It speaks to her yearning. The upturned face speaks to Simone's
desire for freedom and independence."