Qing Li

Professor

Qing Li

Contact Information

PHONE
OFFICE
Hawkins Hall, Room 404C
E-MAIL

Education

Ph.D, University of Toronto

Areas of Expertise

Educational Technology, Game based learning, Cyberbullying, Mathematics Education

Selected Publications

Li, Q., Vandermeiden, E., Lemieux, C. & Nathoo, S. (accepted). Secondary students learning mathematics through digital game building: A study of the effects and students’ perceptions. International Journal of Technology and Mathematics Education.

Li, Q., Wang, Z., & Pustaka, A. (in press). Mobile technology and cyberbullying. . In Y. Zhen (Ed.), Encyclopedia of Mobile Phone Behavior (Vol. II.), (pp. 715-728). PA: Hershey: IGI Global Publisher.

Liu, X. & Li, Q. (in press). Digital mobile games in education . In Y. Zhen (Ed.), Encyclopedia of Mobile Phone Behavior (Vol. I.), (pp. 474-485). PA: Hershey: IGI Global Publisher.

Li, Q. & Winchester, I. (2014). Enactivism and freedom education. AVANT, 5 (2), 113-136. DOI: 10.12849/50202014.0109.0006

Li, Q. & Tay, R. (2014). Improving drivers’ knowledge of road rules using digital games. Accident Analysis and Prevention, 65, 8-10. 

Li, Q. (2013). Digital games and learning: A study of preservice teachers’ perceptions. International Journal of Play, 2(2), 101-116. DOI:10.1080/21594937.2013.817105

Li, Q., Lemieux, C., Vandermeiden, E. & Nathoo, S. (2013). Are you ready to teach secondary mathematics in the 21st century? A study of pre-service teachers’ digital game design experience. Journal of Research on Technology in Education. 45(4), 309-337.

Cross, D., Li, Q. & Smith, P. (2012). Understanding and preventing cyberbullying: Where have we been and where should we be going? In Q. Li, D. Cross, & P. Smith (eds.), Bullying in the Global Village, (pp. 287-305). Boston: Wiley-Blackwell Publishing.

Li, Q. & Fung, T. (2012). Predicting student behaviors: Cyberbullies, cybervictims, and bystanders. In Q. Li, D. Cross, & P. Smith (eds.), Bullying in the Global Village, (pp. 99-114). Boston: Wiley-Blackwell Publishing.

Li, Q. & Lambert, D. (2012). Cyberbullying behaviors. In Y. Zhen (Ed.), Encyclopedia of Cyber Behavior, (pp. 918-930). PA: Hershey: IGI Global Publisher. This book is nominated for the Outstanding Reference Sources Award by the American Library Association.

Li, Q., Smith, P., & Cross, D. (2012). Research into cyberbullying: Context. In Q. Li, D. Cross, & P. Smith (eds.), Bullying in the Global Village, (pp. 3-10). Boston: Wiley-Blackwell Publishing.

Li, Q. (2012). Understanding enactivism: A study of affordances and constraints of engaging practicing teachers as digital game designers. Educational Technology Research and Development. 60(5), 785-806. DOI: 10.1007/s11423-012-9255-4 (Acceptance rate 9%, Tier one journal)

Li, Q. (2012). Disparities between urban and rural teachers under China’s market economy: A case study of Hunan province. Canadian and International Education, 41(2), 71-86.

Li, Q., Tay, R., & Louis, R. (2012). Designing digital games to teach road safety: A study of graduate students’ experience. Loading, 6(9), 17-35.

Li, Q. & Groen, J. (2012). Moving to a New Land: A Case Study of Secondary Math & Science Teachers’ Experience of Online Teaching. International Journal of Online Pedagogy and Course Design, 2(3), 19-32.